Game directions were updated on September 25, 2023.

The directions here are updated when needed and are more accurate than the directions in the game box. The directions found inside the game box are not current and may have errors. We are making changes to the directions found inside the game box.

When someone picks up 1 or more cards, they were CARDED!

When you purchase a game set, you got CARDED!

10 players maximum, 2 players minimum, game time 7 to 11 minutes.

Each player gets 5 cards.

Directions on how to play below…

Easy Mode- all picture or FORCE cards are WILD.

Experienced Card Player Mode- Only Color Drip, Protection, and Power cards are WILD, other force cards are color coordinated or must match particular colors in order to be played. ( see more details below)

*Remove any of the Force Cards (These are the cards with words or Images) that you do not want to use. Create the game flow you desire.

The Cast:

The Mute Button Card

The Pause Card

The Monkey’s Breath Card

The Protection Card

The Delay Card

The Color Drip Card

The Game Over Cards (1 and 2)

The Rabbit Card

The Wolf Enforcer Card

The Naked Card

The Yo-yo Card

The Civilian Card

The Card Fight Card

The Play Button Card

The Power Card

The Sips & Convo Card

The Furball Card

The House of Cards Card

There are a total of 174 cards.

19 Force cards in different denominations

3 Rule Cards

120 colored number cards. Number 1 to 10.

HOW DO YOU PLAY (Game play is familiar to most other rotation card games):

Get rid of your cards to win. Deal 5 cards to each player. Person to the left of the dealer goes first. Match the first card flipped over from the deck. Match by color, number, and numbers in sequential order (1,2,3,4,5, or 5,4,3, 2,1…etc). Follow the instructions on each card with images (force cards). Stacking or dropping doubles, triples, etc. of numbered cards are ok. When it’s your turn to play, you can drop a force card on anyone even if they are not sitting next to you. For example, I can skip someone’s turn even if they are 5 seats down from me. Force cards are the cards with images, pictures, or words written on them. The force card tells you what to do next once played. All Force cards are also wild cards ( in Beginner/Easy Mode). You can simply use them to change the color if you desire. (You can find more detailed instructions on game play further down the page)

*Please Note (in Advanced/Experienced Card Player Mode all FORCE cards are NOT wild).

The only WILD cards are:

Color Drip Card

Protection Card

Power Card

FORCE cards that can only played on white numbered cards:

(for example- a white card numbered 1-10 must be played by someone before you in order to drop any of these cards.)

The Rabbit Card

The Civilian Card

The Play Button Card

The Sips & Convo Card

The Furball Card

The House of Cards Card

The Mute Card

FORCE cards that can only played on colored numbered cards:

The Pause Card

The Monkey’s Breath Card

The Delay Card

The Game Over Cards (1 and 2)

The Wolf Enforcer Card

The Yo-yo Card

The Card Fight Card

In order to use these cards, you must match the colors with the numbered cards.

 

For example,  the Monkey's Breath Card can only be played when a blue numbered card is played ( Monkey's hair is blue).

 

For the Game Over 2, she has a red cape and orange sneakers so this card can be played when any red or orange numbered card is played.

 

See below if you do not understand...

Game Over 1 (must match with a green or orange card)

Game Over 2 (must match with a red or orange card)

Monkey's Breath (must match with a blue card)

Card Fight (must match with a red or green card)

Delay (must match with a purple or blue card)

Wolf Enforcer (must match with a red card)

Pause (must match with a blue card)

Yoyo (must match with a blue card)

We also created 3 additional levels of play:

Large (L), Extra Large (XL), and Double Extra Large (XXL)

If this is your first time playing, we recommend that you start out on the beginner level (Large).

A)

Choose this option for at least your first 5 games:

Large Deck (L)-Includes all colored number cards with only 8 Force cards.

(Sips & Convo, Wolf Enforcer, Card Fight, Mute, Pause, Game Over (1 and 2), and Protection cards).

B)

Choose this option when you’ve played around 7 times:

Extra-Large Deck (XL)- Includes all colored number cards with 13 Force cards.

(Sips & Convo, Wolf Enforcer, Card Fight, Mute, Pause, Game Over, Naked, Color Drip, House of Cards, Yo-yo, and Protection cards).

C)

Choose this option when you’ve played around 10 times and all players feel confident with game flow:

Double Extra-Large Deck (XXL)- Includes all colored number cards with all 19 Force cards.

(This option includes all cards)

More detailed rules and game play:

Step 1- Decide who will be the dealer.

Step 2- Remove the Force Cards (Cards with words or Images) that you are not using.

Step 3- Combine and shuffle all cards together.

Step 4- Deal 5 cards to each player.

Step 5- Place the balance of cards faced down to form a deck (or two decks) to take cards from.

Step 6- The card at the top of the deck is turned/flipped over to start a discarded pile (if it's a force card, put it back inside the deck).

Use numbered cards as the first card.

Step 7- The person to the left of the dealer goes first. Step 8- Release cards from your hand that match the color or the number shown from the first card flipped over from the deck. You can drop cards in numerical order (descending or ascending order).

For example: the number 6 card can be played on top of a number 5 card even if the color is different.

Or a number 3 card can be played after a number 2 card (stacked with a number 4, number 5, and a number 6 card).

You can win the game immediately if all of your cards are in numerical order.

Another Example: a yellow 7 can be played on top of a red 7. Doubles, triples, or any amount of duplicates of any card can be played at the same time during your turn.

Stacking: dropping multiple cards that match or multiple cards in numerical order.

*Exact copy/duplicate Force cards can be stacked on top of each other. This strengthens or doubles the card's power.

You can only stack and/or pile numbered cards or the Wolf Enforcer and the Rabbit card (Our Rules).

For example:

If Force Cards like the Rabbit is stacked then one person can potentially be skipped 6 times if the card user(s) picks the one person to be skipped.

The deck- all players must take one card from the deck if they do not have the card needed in their hand on their turn (If you have the Power Card, you do not take cards from the deck). Players can put down the card they find when taking cards from the deck only if it matches what’s needed. If not, then it’s the next player’s turn to put a card down.

Force Cards: Or Image Cards (Face Cards) are cards that have images and pictures or give instructions for players to carry out.

*Force cards can be played on anyone when it’s your turn to play (even if that person is not next in order or not sitting next to you).

For example, when it’s your turn to play, and someone sitting way down on the other side of the table and has 1 card left, you can play the Wolf Enforcer card to have them pick up more cards even though they are not right next to you. A player can be 9 people away from you and your force card can still affect them.

1 Round: When each player gets a chance to use their turn one time. Or when game play goes around in a cycle once.

*If you lose a turn(s) in a round(s) for any reason (this means you cannot drop cards from your hand), other players can still choose you pick up cards from the deck or choose you for questions, and challenges. You cannot use a protection card when you lose a turn or when you get skipped. if you have the POWER card, it is a little different. You do not need to pick up cards if instructed to and you choose to answer questions- only if you want to.

All Force (Imaged/Picture) Cards are Wild cards (in easy mode)...meaning they can be used to change colors of the cards (and numbers-This is a New Update!). You choose the color you want. You decide how you want to use the Force card (when it becomes wild).

A color or number must be chosen after a Force card is played so other players know what card to drop and release from their hand next. ***hint…remember numbers can be played in numerical order regardless of card's color.

Moreover,

Imaged or force (Wild) cards cannot be played with or along side numbered cards. They should be played separately.

 

Cards with Images become wild only after they have been used as instructed.

Delay (2 in each deck)- Pick up 3 cards now, or 5 cards 5 mins later in the game.

The delay card is a scheduled time to pick up 5 cards. A Protection card can block the Delay card before 5 mins are up. Or you can choose to take 3 cards immediately.

Color Drip (2 in each deck)- Choose 1 color for all players to drop.

This allows all players to drop multiple cards from their hand of a specific color. The person that plays the card chooses the color for everyone to release from their hand.

Pause (3 in each deck)- Don’t move your body until it is your turn to go again (1 round) or take 5 cards if you do not want to participate. Take 3 cards if you move your body. Freeze your body for one round. You can only move your eyes.

Game Over (2 in each deck)- player chosen has 7 chances to choose the number 7 card from the deck. If they cannot find the number 7 card within 7 tries, they must leave the game. If the number 7 card is found on in less than 7 attempts, the player does not have to take any more cards.

Game Over 2 (2 in each deck)- All players (except the person that played the card) has 5 chances to choose the number 7 card from the deck. If they cannot find the number 7 card within 5 tries, they must leave the game. The remaining players will continue battling until all their cards are played. If the number 7 card is found in less than 5 attempts, the player does not have to take any more cards. Each player check deck one by one

The Rabbit (3 in each deck)-Skip a player or players up to 3 times.

You can skip one person up to 3 times or skip 3 different people at one time. You decide.

Naked (2 in each deck)- Choose a player to show their hand to you only or they can opt to pick up 5 cards instead of showing their hand to you.

Wolf Enforcer (6 in each deck) – Choose a player to take or pick up 1 or 7 cards from the deck and add these cards to their hand ( the person that played the card chooses how many cards their opponent picks up). This makes it harder for opponents to win because now they have more cards.

Mute Button (4 in each deck) - All players can't talk for 2 mins (except the person that played the card) or take 5 cards to not participate. 3 cards if you fail. Someone can set a timer for 2 minutes.

Yo-Yo (2 in each deck)-Choose a player to trade your hand with or they can take 5 cards to not participate on trading their hand with you. For example, you would use this force card if you have 7 cards left and your opponent has 1 card left. You would swap your 7 cards and in turn get 1 card which would allow you to potentially win sooner.

Monkey’s Breath (2 in each deck)- Choose a player to lose their next turn (skip), give 2 of your cards from your hand, and mute for 2 minutes. You can choose 1 player to mute, and another to skip, etc. Or one player to take on all actions. The choice is yours.

The Civilian (2 in each deck)- All players drop all force (face) cards. The player(s) with the least amount of cards must take 2 cards from the deck.

Everyone must discard all of their force cards. This allows everyone to play with the numbered cards only. Anyone caught with a face card that did not come from the deck after the Civilian card was played, gets 5 cards from the deck.

Card fight (2 in each deck)- Everyone must take 5 cards except user or person(s) that played the card.

All players pick up 5 cards from the deck and add it to their hand (Unless you have a PROTECTION or POWER Card).

House of Cards (3 in each deck)-Build a house by using 2 cards in 15 secs (someone sets the timer). If you do not want to take on this challenge, just simply pick up 5 cards from the deck and add them to your hand. If you take on the challenge and fail, pick up 3 cards instead and add them to your hand.

Protection (5 in each deck) - This card blocks any card played on you.

Sips & Convo (4 in each deck) – Choose someone to answer a question of your choice (either a question you create or a question listed on one of the 4 Sips & Convo cards). They take a shot or a sip of their favorite alcoholic beverage and they put down a card after their done answering the question or take 5 cards to not participate.

Furball (2 in each deck) - Combine and collect all player’s cards in their hands, shuffle all player’s cards, deal all cards out again, but try to deal all cards evenly. The person that played the card always gets the hand with less cards if the deal is uneven.

Play (2 in each deck)- These cards allow you to challenge other players to change their voice or perform. A player can choose not to participate but will have to take 5 cards.

A player can release a card from their hand only after taking on a Play Button challenge.

Power (1 in each deck)- This card allows any player to be untouchable for the entire game. No force cards can be used on you if you have this card. Everyone else is Powerless against you. *You do not take cards from the deck when you have a Power card (even if you do not have a particular card to play on your turn). No one can tell you to pick up cards. You have the option to participate with questions and other force cards.

Any questions, please email or contact us on our social media channels.

Email us at info@carded.co

Follow us @carded.game (Instagram)

Thank you for your continued support! Please be sure to have unlimited amounts of fun and laughter! No drinking while driving. This can cause serious consequences. If played in the United States, remember you must be 21 and older to drink. Some of our cards allow drinking, but please drink responsibly and play responsibly. Do not take offense to any of the characters, colors, words, questions, text, or anything pertaining to Carded. This was not our intention. Our intentions are only to spark inspiration, love, happiness, health, peace of mind, relaxation, and prosperity.

Copywritten 2023 Carded (Card Wars & Company, LLC) and Registered and Trademarked USA and China.

www.carded.co

info@carded.co